SteamWorld Dig

I’m a sucker for games about digging. I don’t know what it is, but there’s something satisfying about going deeper and deeper for more precious resources as the danger increases them dragging your haul back to the surface.

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SteamWorld Heist Review

Often conversations about recent video games center around what a game does that’s new, as if new experiences were like a breath of fresh air. In the case of Steamworld Heist, there is little that is really novel, but the humble execution of the game as a whole feels genuinely refreshing.

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August 2015 Berlin Minijam

Yesterday I attended my second gamejam, an eight hour event where teams form to work on small games together around some loose themes, which this time were Black & White, Rockets, and Masks.

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Twenty - a quintessential game

It’s early to say this, and maybe a little crazy, but I can’t help but put Twenty, a simple game from Stephen French, in the same category as Tetris. Not just in the way it plays - though it shares that methodical feeling of clearing a space that transitions to crowded panic - but in how it takes just a single mechanic and a simple interface to create something truly elegant and timeless. Twenty deserves to be played for decades to come, just like Tetris.

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Psychedelic Snake in CSS

Phantogram always puts on a great concert and at the last one I was struck by a black and white animated backdrop of concentric circles giving the illusion of a slithering snake. As a challenge I decided to see if I could recreate this effect in a web browser. After starting out with Snap.svg I realised I could probably do the whole thing in CSS.

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