07 Apr 2017
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blog
Often conversations about recent video games center around what a game does that’s new, as if new experiences were like a breath of fresh air. In the case of Steamworld Heist, there is little that is really novel, but the humble execution of the game as a whole feels genuinely refreshing.
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23 Aug 2015
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blog
Yesterday I attended my second gamejam, an eight hour event where teams form to work on small games
together around some loose themes, which this time were Black & White, Rockets, and Masks.
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31 Jul 2015
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blog
It’s early to say this, and maybe a little crazy, but I can’t help but put Twenty, a simple game
from Stephen French, in the same category as Tetris. Not just in the way it plays - though it shares that
methodical feeling of clearing a space that transitions to crowded panic - but in how it takes just
a single mechanic and a simple interface to create something truly elegant and timeless. Twenty
deserves to be played for decades to come, just like Tetris.
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23 Jun 2015
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blog
Phantogram always puts on a great concert and at the last one I was struck by a black and white animated backdrop of concentric circles giving the illusion of a slithering snake. As a challenge I decided to see if I could recreate this effect in a web browser. After starting out with Snap.svg I realised I could probably do the whole thing in CSS.
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21 Jun 2015
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blog
Inspired by Shamus Young’s Procedural City series, where he builds a randomly generated city set at night, I decided to attempt to recreate his metropolis in Javascript, using Three.js, a library I’d experimented with briefly but never really used.
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