13 Jan 2019
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blog
The last week of joblessness is over - tomorrow is my first day at a consulting agency. Hopefully a year from now
I’ll have met a lot of people in the Melbourne tech scene, will have learned a lot more (new languages and
technologies?) and will be well on the road to becoming a senior developer.
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08 Jan 2019
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blog
Inspired by Alice Bartlett, this is minimal
expectation blogging.
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22 Jan 2018
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blog
Sometimes a fresh new idea doesn’t require the invention of something genuinely
new, but just the composition of existing disparate concepts. (In fact, I’d
wager that’s more common than not.) Slay the Spire, the debut title from Mega
Crit Games, is a perfect example. Take a deck-building mechanic (very popular
right now in titles like Hearthstone), add a rogue-like randomly generated
map to explore (also very hot right now), and build that on top of a very
simple turn-based combat game and you’ve got something that feels both familiar
and yet like a new experience.
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12 Jan 2018
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blog
Somehow I spent the first thirty years of my nerdy life without playing
Dungeons and Dragons. After listening to the first season of
The Adventure Zone I
decided I’d been missing out and convinced a small group of friends (with
even less experience than I with pen-and-paper RPGs) to spend an evening
imagining themselves in a world I’d made up.
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02 Jan 2018
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blog
I’m a sucker for games about digging. I don’t know what it is, but there’s something
satisfying about going deeper and deeper for more precious resources as the danger
increases them dragging your haul back to the surface.
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